
Feedback Loop
Hello and thank you for volunteering for the remote hazardous materials disposal initiative.
Your job is to use a ion-cannon equipped remote presence drone™ to oversee the destruction of several containment vessels. however, each containment vessel will emit several more ion-beams post destruction, easily causing an unintended feedback loop. In this top down puzzle-bullet hell hybrid, the long term effects of each of your shots must be considered carefully to strategically trigger contained ion cascades with increasing difficulty. Do you have what it takes to dispose of all the containment vessels whilst also avoiding damage to company property
--CONTROLS--
Move Mouse --> Move Drone
Hold LMB and Drag Mouse --> Aim Drone
Release LMB --> Fire Drone
--CREDITS--
All models, textures, programming, and sound effects by me
Music is A Visit to Kali the Artificer by human gazpacho from freemusicarchive.org
Thank you for checking my submission out!
Status | Released |
Platforms | HTML5 |
Author | RobotDesigner |
Genre | Puzzle |
Made with | Godot |
Tags | 3D, Arcade, Bullet Hell, Indie, Pixel Art, Singleplayer, Top-Down |
Comments
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Nicely visually done, but couldn't steer. Might be a skill issue :}
Great concept! Shame I suck at this game, but I enjoyed it a lot, congrats!
Amazing game